With PlayStation and Xbox both launching new consoles at the same time at the end of the year, there's a lot of excitement in the gaming industry. It's a bit early in the year to draw conclusions, but as we head towards the end of the year, the year in review columns are starting to come out. Today's column offers a glimpse into some interesting differences between Japanese and American video game trends.
First of all, here are the top 15 best-selling video game titles of the year in Japan, as cited by the website "Game Sales Index.”
1. Animal Crossing: New Horizons
2. Ring Fit Adventure
3. Final Fantasy VII Remake
4. Pokemon Sword and Shield
5. Mario Kart 8 Deluxe
6. Ghost of Tsushima
7. Clubhouse Games: 51 Worldwide Classics
8. Super Smash Bros. Ultimate
9. Minecraft
10. Splatoon 2
11. Super Mario 3D Collection
12. Super Mario Party
13. Adult Nintendo Switch Training for the Brain
14. Paper Mario Origami King
15. Pokemon Mystery Dungeon Rescue Team DX
The centerpiece of this year's gaming world will always be No. 1, Animal Crossing, which has sold an astounding 5.79 million copies as of October, beating out the second-place finisher. While there are many bleak games, adults and children alike are excitedly engrossed in the game together, and the fun of being able to share the enjoyment of this game across generations has become a hot topic of conversation. The second-ranked game, "Ring Fit Adventure," also made a respectable entry in the rankings for its innovative way of blending games and fitness. It also surpassed the one million unit mark, which is a good sign. Notably, both these games are exclusive to Nintendo’s Switch.
Other than that, there weren't many new titles that made the list, and I got the impression that the solid sellers from the previous year continued to add to the results.
An oddball smash hit was "Ghost of Tsushima", which is an American game with an imposing Japanese samurai action theme. It's a surprise to learn that this is a purely American game by Sucker Punch Productions. The game's design, specs, and graphics are as sophisticated as if it were made in Japan, which is why it's so popular. Of course, the parent company of Sucker Punch Productions is SONY, the PlayStation company, so it's not hard to imagine that they had the backing of a large scale production, but it seems that the game was planned and developed by an American staff.
I wonder how they managed to take up a historical subject that very few people outside of Japan know about, such as the invasion of Japan by Mongolian pirates. Looking at a scene from the game, the influence of Kurosawa's movies is obvious, and I imagined that they were just going to make a cool samurai game like Kurosawa's. The setting, the details of the items, and the way the samurai hold their swords are all very similar, and I'm surprised that they don't look out of place.
As of now, it is hard to obtain definitive sales numbers for video games in the US. Instead, we can compare Japan’s results to the 15 best video games of 2020 as compiled by the popular American magazine ESQUIRE. The 15 titles listed, in no particular order, are:
1. The Last of Us Part II
2. Final Fantasy VII Remake
3. Animal Crossing: New Horizons
4. Ghost of Tsushima
5. Streets of Rage 4
6. Moving Out
7. Murder By Numbers
8. Doom Eternal
9. Dreams
10. Ori and the Will of Wisps
11. Half Life: Alyx
12. Journey to the Savage Planet
13. Paper Mario: The Origami King
14. Clubhouse Games: 51 Worldwide Classics
15. Carrion
However, the games on this list are all major games that have been featured on other game evaluation sites, so it's a pretty accurate list of the most popular American games of 2020.
Doubling with Japan are "Animal Crossing", "Final Fantasy VII Remake", "Ghost of Tsushima", "Paper Mario Oligami King" and "Clubhouse Games: 51 Worldwide Classics".
5 titles. Do you consider this to be a lot or a little?
In the past, original Japanese games were released first, followed by foreign ports, but in the U.S., a unique feel for games has begun to develop in the U.S., and in the last 10 years, due to the cultural background of the games, there has been a difference in the way games are evaluated between the U.S. and Japan.
In the United States, it seems that games that pursue a rich and powerful sense of authenticity have always been popular. The sequel to the smash hit "The Last of Us" delves deeper into the deepest human love and hate than its predecessor, and it's as realistic as a HBO or NETFLIX drama. And, as always, the shooters' favorite games like "Doom Eternal" and "Half Life: Alyx" also make the list, which is very American.
Speaking of Americana, games like Ori and the Will of Wisps, with its unique worldview and critically acclaimed graphics, are released almost year after year. The United States is a nation of many ethnicities, and games have the potential to be created from a variety of backgrounds, from Western history, to Middle Eastern flavors, to Asian tastes, to Latin American styles.
In addition, super-realistic sports games have formed a huge genre of games that have gained an unshakeable popularity. I have a feeling that American games will continue to diversify in the future by making full use of their vast resources and abundant human resources.
This difference in orientation toward games between Japan and the U.S. will undoubtedly grow in the future. Of course, games such as the Mario series and Final Fantasy, which have become a part of Japanese culture that we can be proud of, will continue to be popular worldwide, but I also have high hopes for the American companies to make a comeback.
As you can see, there are many interesting aspects of Japanese and American culture, even if it's just one game. Personally, I'm waiting for a full-fledged critique that compares Japanese and American culture through games, but I've only seen miscellaneous stuff yet. I'm secretly hoping that delving into this area will reveal some pretty interesting theories of civilization.
Whenever I get a chance in the future, I'd like to write about the future of video games with my foolish son, who aspires to be a game creator. I hope that both Japan and the U.S. will work hard together to stimulate each other and form a better video game culture.